The Research Lab lets you learn and use both offensive and defensive spells on the battlefield. You must be at player's level 35 to build the Research Lab.
As you advance in levels, more powerful spells will become available in the lab. Currently the lab has 10 spells in store.
To learn an available spell, you can buy it with either gold or cash.
All spells have 3 levels of power (stars). The more you use a spell, the more its progress bar will be filled out until it reaches the next power level. The higher the level, the more powerful is the spell, for example, with a bigger area of effect or lasting longer.
Dark Matter Edit
All spells use "dark matter". You can buy dark matter with gold or cash.
The rates are:
- 10,000 gold = 5 dark matter
- 1 cash = 5 dark matter
List of Spells Edit
|Spell||Power||Dark Matter||☆||☆☆||☆☆☆||Avail. Level||Cost: Gold||Cost: Cash|
|Attack Boost||Increase units' life and attack||10||Area 5x5|
|Alien Abduction||Call UFOs to abduct small and medium enemies||15||Area 5x5||Area 7x7||Area 9x9||L|
|AirStrike||Bomb a zone with fighters||8||Area 5x5|
|Medic Case Rain||Drop medic kits to fast heal your units||8||Area 5x5||Area 7x7||Area 9x9||L||40,000||60|
|Magnetic Trap||Pull enemies away and keep them from attacking||12||Area 25x25||Area 30x30||Area 35x35||L|
|Protection Shield||A dome to protect your units||8||Area 5x5|
|Mech Summoner||Summon 2 mechs||16||Mechs life: 4,000||Mechs life: 5,000||Mechs life: 7,000||L||70,000||90|
|Shortcircuit Inductor||An electric current that stops all units from firing||10||Area 5x5||Area 7x7||Area 9x9||L||80,000||100|
|Nuclear Bomb||Drop a nuclear bomb||20||Area 5x5|
|Stealth Sneak||Allow your units to move undetected||8||Area 5x5|