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The tables on this page show only the data on the units in Social Wars. For the data on the buildings which produce units, please refer to the Tables of Buildings.

Terms Edit

  • Division: Each unit belongs to ONLY ONE DIVISION. Double clicking on any unit will group all nearby units of the same division into a troop. The divisions include:
    • Combat Units
      • Infantry (Inf)(Waste of Population)
      • Bazookas (Baz)(Waste of Population)
      • Vehicles (Veh)(Waste of Population)
      • Mechs (Mec)(For Pro Only)
      • Dragons (Dra): cannot fly, even though they have wings. (Moron)
      • Aircraft (Air): can fly over any building or structure, and fly and hover above water
    • Non-Combat Units
      (some Non-Combat Units may belong to Combat Units' divisions)
      • Healers (Hea): include Medic and Engineer(Useless)
      • Laborers (Lab): include Worker and Fireman
      • Navy (Nav): can only move on water (Except Bismark mech, which's originally a ship made become mech , pew pew pew
    • Animals (Ani): are neutral creatures that roam the land(Spam Creature)
  • Life: Hit-points.
  • Attack (Att): Power of each attack.
    • Siege: Siege units deal a lot more damage only to buildings.
    • Antiaircraft (NAir): Antiaircraft units deal a lot more damage only to aircraft.
  • Range (Rng): How far away a unit can attack.
  • Speed (Spd): How fast a unit moves, the higher the number the faster.
  • Delay: Attack frequency, the lower the number the faster.
  • Population (Pop): How many population counts that a unit takes up.
  • Special Powers: Some of the stronger units have 1 to 4 additional special powers. These powers can be activated by clicking the buttons on the right side of the unit's stats screen.
    • (Automatic Special Powers): Some units have powers written within brackets ( ). These powers are activated by the units automatically, sometimes requiring certain conditions, such as MegaBot's spinning attack in a close range.

NotesEdit

  • Arabic numerals are used in this page instead of the original Roman numerals used in the game, for the reasons of easy reference and linear sorting (e.g., "Worker 4" instead of "Worker IV"). And for these same reasons, the first and most basic unit of a series of units originally without any numeral is given the Arabic number "1" at the end of its name (e.g., "Bazooka 1" instead of just "Bazooka").
  • Unit training cost and XP received from unit training are not listed here. They are shown in the Tables of Buildings.

Combat Units Edit

InfantryEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
General Mike Inf 250 30 5 6 30 1 - Joins the player's army for some missions in Missions World
General Scarlett Inf 250 15 5 5 35 1 -
Evil Hannibal Inf 150 15 7 5 35 1 -
Ms. Evilia Inf 150 15 7 5 35 1 - Without image and portrait
Sergeant Jack Inf 200 13 7 5 35 1 - Rescue him in Chapter 2
Sergeant Megan Inf 200 13 7 5 35 1 -
Mr. Cigar Inf 400 20 7 5 35 1 -
Scarface girl Inf 400 20 7 5 35 1 -
Mr. Treat Inf 200 20 9 5 25 2 -
Special Ops. Inf 120 10 8 5 35 1 2: Knife, Hide Can use Special Powers CONTINUALLY
Soldier 1 Inf 50 8 5 5 35 1 -
Soldier 2 Inf 55 12 6 5 35 1 -
Soldier 3 Inf 60 16 7 5 35 1 -
Soldier 4 Inf 100 20 8 5 35 1 -
Soldier 5 Inf 110 24 9 5 35 2 -
UN Allied Inf 100 12 8 6 40 1 -
Elephant rider Inf 90 16 9 6 35 2 -
Flamethrower Inf 120 19 5 5 35 1 - Flamethrower unit
Nebular Spearman Inf 210 22 2 6 35 1 - Mission 21 enemy
Nebular Knight Inf 280 23 7 7 35 2 - Mission 21 enemy
Nebular Sniper Inf 500 80 15 5 180 3 2: Hide, Shoot vulnerable point
Nebular Rider Inf 650 36 2 9 35 2 (2: Stunning quake, Bite) Mission 21 enemy
Greatsword Warrior Inf 700 34 2 6 30 1 (2: Lightning, Spin) Mission 21 enemy
Nebular Maze Warrior Inf 750 35 2 6 35 2 (1: Spin) Mission 21 enemy
Swamp Minion Inf 250 18 1 6 35 1 - Mission 20, 21 enemy
Swamp Monster Inf 2000 50 2 5 35 3 2: Nebular earthquake, Spawn 5 minions Mission 20, 21 enemy
Samurai Minibot Inf 180 20 2 7 35 3 -
Space Sword Elf Inf 230 23 2 6 35 1 (1: Jump+hit)
Space Knight Elf Inf 700 30 8 8 35 2 (2: Quake, Charge)
Robot Hunter Inf 1400 42 10 5 35 3 4: Blast vs robots (fill bar), Laser, Spin shooting, Energy shield
Converter Wizard Inf 1500 45 6 10 35 3 - Not an Aircraft unit; Mission 22 enemy
T-Rex Inf 1200 40 2 7 30 2 (2: Tail whip, Swallow) Mission 18 enemy
T-Rex Green Inf 3000 22 2 7 30 2 (2: Tail whip, Swallow) Mission 13, 18, 20 enemy
Fire T-Rex Inf 3000 22 2 7 30 2 (3: Tail whip, Swallow, Spout flames) Mission 13, 20 enemy
Gun Zoldier Inf 100 19 7 6 35 1 -
Ork Bear Knight Inf 150 12 1 7 35 2 (1: Quake) Mission 16 enemy
Axe Zoldier Inf 180 20 1 6 35 1 -
Xplosive Ork Inf 650 34 9 6 35 1:
Viking Soldier Inf 100 19 7 5 35 1 -
Viking Bazooka Inf 150 22 1 5 35 1 -
Viking Hammerer Inf 650 33 2 6 30 3
Viking Hammerer Outsider Inf 350 22 2 6 35 3 (2: Swinging hammer, Areal strike)
Viking Bear Knight Inf 550 27 2 7 35 2 (1: Quake)
Melee Spider Inf 110 8 2 8 35 1
Claw Spider Inf 200 22 2 8 35 1 -
Big Spider Inf 350 20 1 5 35 3 (1: Whirlwind)
Small Alien Inf 110 8 5 8 35 1 - Mission 16 enemy
Claw Alien Inf 200 14 2 6 35 1 - Mission 16 enemy
Acid Alien Inf 200 20 6 7 35 1 -
Tusk Alien Inf 350 20 1 5 35 1 (2: Tail slash, Death acid) Mission 16 enemy
Shredder Alien Inf 750 35 2 6 35 1 -
Horned Alien Inf 800 37 2 5 35 1 -
Nebular Dragon Knight Inf 800 32 10 10 35 2 2: Flames, Draggy An Aircraft unit grouped as Infantry; Entry doubled in the "Aircraft" table

BazookasEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
Bazooka 1 Baz 50 10 8 5 35 1 taeeeee
Bazooka 2 Baz 55 14 9 5 35 1 -
Bazooka 3 Baz 60 18 10 5 35 1 -
Bazooka 4 Baz 115 22 11 5 35 1 -
Bazooka 5 Baz 125 26 12 5 35 2 -
Double Gun Soldier Baz 110 18 7 6 35 1 -
Double Bazooka Baz 400 15 9 3 35 2 -
Erradicator Baz 550 25 7 5 35 2 2: Bazooka, Flames Healed by Medics
Mortar Thrower Baz 50 Siege 150 10 4 90 2 - Siege unit
Nebular Archer Baz 120 20 7 5 35 1 - Mission 21 enemy
Nebular Priest Baz 800 32 8 5 35 2 (2: Heal 88 hp x3, Red aura) Mission 21 enemy
Blazing Beast Rider Baz 1200 40 7 6 35 3 (2: Blue flames, Slow quake) Mission 21 enemy
Space Archer Elf Baz 140 22 7 7 35 1 -
Space Healer Elf Baz 650 25 7 5 20 2 (1: Heal 400 hp)
Destruction Wizard Baz 750 36 9 5 30 2 2: Energy bubble, Cristal rain
Silver Gunner Elf Baz 800 32 10 5 25 2 (2: Powerful shot, Spin shooting)
Winged Paladin Baz 850 39 10 6 35 1 2: Magic way (energy shots), Hecatomb shot (Sword whirlwind)
Space Priest Elf Baz 900 34 9 5 35 2 (2: Heal 400 hp, Call lightning)
Dino Rider Elf Baz 1300 42 10 6 35 2 (2: Spin, Swallow)
Andromeda Private Baz 160 23 7 5 35 1 -
Andromeda Combat Droid Baz 750 31 8 5 35 2 (2: Missiles, Spin shots)
GunBot Baz 1200 30 7 5 35 3 (1: Red laser) Mission 20 enemy
Watcher Hero Baz 2300 56 10 7 35 3 (2: Cone laser, Charge)
Orc Zoldier Baz 40 8 5 5 35 1 -
Orc Swordsman Baz 90 8 2 5 35 1 -
Poison Spider Baz 150 21 6 8 35 1 -
Venom Spider Baz 200 14 5 6 35 1 -
Kamikaze Bros Baz 600 13 11 5 50 3 - Creates Kamikaze critters as suicide bombs
Kamikaze critter Inf 90? 14 1 12 35 0 - Suicide bomb
Alien Instigator Baz 1700 45 1 5 35 1 (1: Tail whip) Mission 16 enemy
Space Scouter Elf Baz 750 38 10 8 35 2 (2: Red energy ball, Freezing cone) Bazooka unit; Entry doubled in the "Vehicles" table
Andromeda Spaceship Baz 900 34 10 6 40 3 (2: Energy charge, Capture) An Aircraft unit grouped as a Bazooka; Entry doubled in the "Aircraft" table

VehiclesEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
Machine Gun Jeep 1 Veh 150 12 7 7 35 2 -
Machine Gun Jeep 2 Veh 200 16 8 7 35 2 -
Machine Gun Jeep 3 Veh 250 20 9 7 35 2 -
Double Bazooka Jeep Veh 275 24 9 7 35 2 -
Killer Bazooka Jeep Veh 600 15 8 7 35 2 -
APC Veh 425 26 11 7 35 3 -
Antiaircraft battery Veh 475 NAir 200 12 6 60 3 - Antiaircraft unit
Viking MotoSquad Veh 600 38 12 7 40 3 (1: Machine guns)
Nebular Assault Quad Veh 700 38 12 7 40 2 (2: Laser bullet, Missiles) Mission 21 enemy
War Buggy Veh 750 30 9 9 35 2 (1: Missiles)
Tank 1 Veh 300 18 8 6 45 2 -
Tank 2 Veh 375 22 10 6 45 2 -
Tank 3 Veh 450 26 12 6 45 2 -
Tank 4 Veh 525 30 12 6 45 2 -
Tank 5 Veh 600 34 13 6 45 3 -
Red Tank Veh 150 18 8 6 45 2 -
Basic Ork Tank Veh 300 18 8 6 45 2 - Same data as Tank 1
Dominion Tank Veh 475 27 12 6 45 2 -
Demolition Tank Veh 575 Siege 300 12 6 110 2 - Siege unit
Viking Tank Veh 650 37 12 5 45 3 -
MegaTank Veh 1000 20 13 6 40 2 - Mission 4 enemy
Xplosive Beast ATP Veh 275 24 9 7 35 Mission 1, 16 enemy
Xplosive Beast ATP 5000 24 9 7 35 Chapter 6 enemy
Space Scouter Elf Baz 750 38 10 8 35 2 (2: Red energy ball, Freezing cone) Bazooka unit; Entry doubled in the "Bazookas" table

MechsEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
2-Gun Exobot Mec 1900 49 10 6 35 3 2: Lasers, Spin
2-Head Frostfire Dragon Mec 3000 68 12 7 35 4 4: Megacharge, Radial attack, WhirlWind, Draggy (max 3) Mech unit; Entry doubled in the "Dragons" table
Agamemnon Fortress 7800 162 10 6 35 4:
Anvil Pattern Mech 4300 94 10 6 35 4:
Arachnid Mech 2900 66 11 7 35 4:
Armored Core Alpha Mec 1800 46 3 6 35 3 4: Jump+plasma ball, Jump+hits, Whirlwind, Drone (max 3) Mission 19 enemy
Atomic Bonecrusha 7200 150 4 7 35 4:
ATP Mech Mec 1800 45 10 4 35 3 (2: Blue energy bolts, Multi-shots) Mission 20 enemy
Avenger Mech 3100 70 10 6 35 4:
Big Razor Mech 2700 62 2 7 35 4: Mission 22 enemy
Bismark 6200 132 10 6 35 4:
Black Belt Archer Mec 1750 45 10 6 40 3 2: Super arrow, Multi arrow Mission 22 enemy
Black Brutus Mech 2100 52 3 6 35 2:
Black Hole 7400 154 10 6 35 4:
Bladestorm Mech 4400 96 10 6 35 4:
Blue Anvil 8500 176 10 6 35 4:
Bombardier Mech 5000 108 10 6 35 4: Massive Mortar, Zenith Shooting, Nuke Stomach Bomb, Drone (3 max)
Bonecrusha 6400 136 4 6 35 4:
Brawler 6600 140 4 7 35 4:
Brutus Mech Mec 1900 47 3 5 35 3 2: Extra power 8s, Mega Jump Mission 17, 20 enemy
Burning Slayer 2500 58 3 6 35 4: Mission 22 enemy
Bushwacker 6500 138 10 7 35 4: Electric Railgun, Search and Seizure, Egm Pulse, Brutal Land Mine (3 max)
Celestial Megamech Mec 1700 45 11 5 40 3 1: Damage nearby enemies
Centaur 6000 128 10 6 35 4:
Chainsaw Butcher 700 35 2 5 35 2 - Mission 15 enemy
Chemical Gunner 8400 174 10 6 35 4: Cannon Laser, Fire Sweep, Chemical Gas, Drone (max 3)
Crusher Monarch Mech 4800 104 10 6 35 4: Backbone Rockets, Moving Helix, A Fistful of Explosions, Drone (3 max)
Cyber Samurai Mech 2200 54 4 6 35 4:
Cyclone Battlesuit 8300 172 10 6 35 4:
Cyclone Mech 5400 116 10 6 35
Dark Ether Messiah 2250 55 3 6 35 4:
Doctor Shock Mec 1850 49 10 6 35 3 1: Electric beams Mission 20 enemy
Doctor Shock 5000 49 10 6 35 Mission 22 enemy
Double Cannon Mech 2300 56 9 6 35 4:
Dragonborn Mech Mec 1950 50 12 6 35 3 4: Cannon, Jump, Whirlwind, Drone (max 3)
Dreadnought 1200 44 8 5 35 2:
Drone Master 7300 152 10 8 35 4: 10 Bomberbots, 4 Gunnerbots, 1 Laser Tank Drone, 2 Flying Healer Drones
Drone Master 2.0 8600 178 10 8 35 4: 2 Supressors, 6 Tesla Drones, 3 Inmolators, 1 Phalanx Bot
Dual Blade Automech Mec 2000 51 2 6 35 3 4: Mega hit, Boomerang, Mega Shield, Drone (max 3) Mission 19 enemy
Ether Messiah 1900 48 3 6 35 4: Mission 19 enemy
Evil Slaughterer 6100 130 10 6 35 4:
Executioner Mech 3200 72 10 6 35 4:
Fire Gamera 8200 170 10 6 35 4:
Fire Godzilla Mech Mec 3800 84 10 6 35 4 4: Flaming Whirlwind, Burning Balls, Flaring Rain, Draggy
Fire Karateka Mec 1800 48 2 6 35 3 4: MultiPunch, Fireballs, Tornado, Autohealing Mission 22 enemy
Forge Dragon Mec 2300 56 12 7 35 4 4: Fire rain, Flamethrower, Whirlwind, Draggy (max 1) Mech unit; Entry doubled in the "Dragons" table
Forgelord Mech 5100 110 10 6 35 4:
Gamera Mech Mec 3500 78 10 6 35 4 4: Mouth bombing, Charge, UFO shell, Drone (max 3)
Glaivestorm Mech 3900 86 10 6 35 4:
Godzilla Mech 3300 74 10 6 35 4:
Golden Golem 1950 50 3 6 35
Golden Slayer Mec 1900 49 3 6 30 3 4: Sword, Beams, Whirlwind, Drone (max 3) Mission 19 enemy
GolemBoss 15000 20 2 5 40 - Mission 12 enemy
Great Shogun Mech Mec 2050 52 2 6 30 3 4: X blades, Samurai power, Whirlwind, Drone (max 3) Mission 19 enemy
Guardian 8000 166 10 6 35 4:
Hammerhead 6800 144 10 7 35 4:
Harvester 7700 160 4 6 35 4:
Havoc 6700 142 10 7 35 4:
Hellfire Mech 4100 90 10 6 35 4:
Hercules Mech 1900 53 12 5 35 3 2: Mission 22 enemy
Hyper Blazer Mec 1850 47 8 6 35 3 4: Flash, Fireball, Fireballs whirlwind, Drone (max 3) Mission 19 enemy
Ignition 7600 158 2 6 35 4:
Intruder Mech   9800 202 10   6    35 4 4: Get it with Cheat Engine (Search the code in Google) and make the game developer go bankrupt :v
Karateka Gunner 2600 60 10 6 35 2:
Killer Driller 1950 48 3 5 35 3 - Mission 20 enemy
King Kong Mech Mec 3400 76 3 6 35 4 4: Energy aura, Throw 2 enemies, Earthquake, Drone (max 3)
Knight Exosuit 8100 168 10 6 35 4:
Laser Blade Automech Mec 2600 59 2 6 35 3 4: Mega hit, Boomerang, Mega shield, Drone (max 3)
Liquid Mech 2150 53 3 7 35 4:
Marauder Battle Chassis 7100 148 10 6 35 4:
Massive Cannon Mech Mec 2100 52 9 6 35 3 4: Rotor storm, Hecatomb, Hexashield, Drone (max 3)
Massive Gunner Mech Mec 3700 82 10 6 35 4 4: Mega shot, Rockets, Area laser, Drone (max 3)
Mechanical Golem 1650 43 2 5 40 3 - Mission 20 enemy
MegaBot Mec 1600 40 7 5 35 3 (1: Spin in close range)
Multi Morpher Mec 2200 54 10 6 35 3 1: Multi morph (+ 1: Red energy ball)
Nemesis Core Mec 1800 46 8 6 35 3 4: Plasma bolt, Poison dome, Drone (max 3), Jump+exploding plasma, Beware of this Police Mech, Pew pew pew
Overseer Mec 8700 180 10 6 35 4:
Pauldron Mech 9000 186 10 6 35 4:
Pharaoh Warrior Mech 2850 65 3 6 35 4:
Prime Automech 2400 57 10 6 35 4: Mission 22 enemy
Proto Winged Mech 2900 65 10 6 35 4:
Punisher Bot Mec 1600 41 7 5 35 3 2: Laser, Rockets
Raven Mech 5300 114 4 6 35 4:
Reaper 7500 156 10 6 35 4:
Red Mercury Dragon Mec 2200 54 12 7 35 4 4: Charge, Bomb, Grenades, Draggy (max 3) Mech unit; Entry doubled in the "Dragons" table
Red Spinner Mec 1650 43 8 6 35 3 1: Tornado
Reptile Gun Mec 1200 42 12 7 35 4 2: Power balls, Fire whirlwind
Roller Skater Mec 1750 45 8 8 35 3 4: Laser, Spin, Shoots, Slow enemies
Rune Golem Mec 1300 47 2 5 35 3 4: Smash+swallow, Mega laser, Ultra punch, Drone (max 3) Mission 15 enemy
S.W.A.T. Soldier Mec 1850 46 10 8 35 3 (2: Spinning shots, Grenade) Mission 22 enemy
Samurai Bot Mec 1700 44 3 6 35 3 4: Jump&hit, Spin 8s, Spin 360, Minibots (max 3)
Scarab 5900 126 10 6 35 4:
Scarlet Superfulcrum 7750 161 10 6 35 4:
Servoworm 5800 124 10 6 35 4:
Sharkbite 9100 188 5 6 35 4:
Shredder Mech 5200 112 10 6 35 4:
Silver Hercules Mec 1900 53 12 5 35 3 2: Lasers whirlwind, Kick Mission 19, 22 enemy
Skorpion Fortress 8900 184 10 6 35 4:
Slaughterer Mech 4700 102 10 6 35 4:
Spartan Warrior Mech 2800 64 3 6 35 4:
Spectre Mech 4500 98 10 6 35 4:
Spider Bot 2000 50 10 7 35 -
Splinter Mech 4200 92 10 6 35 4:
Stalker Mech 4600 100 10 6 35 4: Beware of Being Stalked by This Guy
Stampede Mech 4000 88 10 6 35 4:
Steel Collector Mec 1500 30 8 8 35 2 (1: Collect steel from killed enemies)
Steel Gladiator 9600
Steel Wanderer Mech 5600 120 10 6 35 4:
Superfulcrum 6300 134 10 6 35 4:
Supreme Bot Mec 1625 42 2 7 35 3 2: Missile, Laser
Tank Boss 15000 500 2 6 30 - Strongest Social Wars unit
Tarantula 9700 200 10 35 4:
Tempest Mech 5700 122 10 6 35 4:
Ultra-Mech Mec 1800 46 8 6 35 4: Drone (max _), Laser, Missiles, Deadly turn Mission 19 enemy
Urban Buster 8800 182 10 6 35 4:
Viking Core Bot 1275 46 3 5 35 3 4: Mission 15 enemy
Vortex Mech 4900 106 10 6 35 4:
Yamato Mech 5500 118 10 6 35 4:
Z Project Mech 3600 80 10 6 35 4:

DragonsEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
Red Dragon Dra 1700 42 12 5 40 3 3: Fireballs, Laser, Draggy Mission 18 enemy
Blue Dragon Dra 1750 44 12 5 40 3 3: Fireballs, Laser, Draggy Mission 18 enemy
Metal Dragon Dra 1800 45 12 5 35 3 4: Draggy, Metallic balls, Whirlwinds, Bomb Mission 18 enemy
Camu Metal Dragon Dra 1850 46 12 5 35 3 4: Draggy, Metal balls, Beams, Burn Mission 18 enemy
Blue Steel Bahamut Dra 1900 48 12 5 35 3 4: Balls, Rocket, Draggy, Spin
Black Dragon Dra 1950 51 12 5 35 3 4: Draggy, Balls, Mortal dome, Burn
Electric Dragon Dra 2000 52 12 6 35 3 4: Plasma balls, Mortal dome, Draggy, Whirlwinds
Red Mercury Dragon Mec 2200 54 12 7 35 4 4: Charge, Bomb, Grenades, Draggy (max 3) Mech unit; Entry doubled in the "Mechs" table
Forge Dragon Mec 2300 56 12 7 35 4 4: Fire rain, Flamethrower, Whirlwind, Draggy (max 1) Mech unit; Entry doubled in the "Mechs" table
2-Head Frostfire Dragon Mec 3000 68 12 7 35 4 4: Megacharge, Radial attack, WhirlWind, Draggy (max 3) Mech unit; Entry doubled in the "Mechs" table
Typhoon Servo Dragon 7900 164 10 6 35 4:

AircraftEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
Helicopter 1 Air 200 14 7 8 35 2 -

Helicopter 2

Air 300 18 8 8 35 2 -
Helicopter 3 Air 350 22 9 8 35 2 -
Helicopter 4 Air 400 26 10 8 35 3 -
Helicopter 5 Air 450 30 11 8 35 3 -
Red chopper Air 400 25 8 7 35 2 -
Aircraft 1 Air 350 18 9 10 35 2 -
Aircraft 2 Air 450 22 10 10 35 2 -
Aircraft 3 Air 600 25 11 10 35 2 -
Aircraft 4 Air 600 25 11 10 35 3 - Same as Aircraft 3 except population; obtain from Atom Fusion
Aircraft 5 Air 600 25 11 10 35 3 -

Same as Aircraft 3 except population; like a blue F-117; obtained from Atom Fusion

Stealth Fighter Air 650 26 11 10 35 2 -
F-117 Air 700 28 11 11 35 3 -
Alpha Drone Air 400 24 11 8 30 2 - Mission 19 enemy
Arachnid Drone Air 475 26 11 8 30 2 -
Avenger Mech Drone 500 27 11 8 30
Big Razor Mech Drone 450 25 11 8 30 Mission 22 enemy
Bomber Drone ? 110 34 1 12 30 Summoned by Drone Master
Cannon Drone ? 675 67 13 5 45 Summoned by Drone Master
Dragonborn Drone Air 425 24 11 8 30 2 - Mission 19 enemy
Dual Blade Automech Drone Air 425 24 11 8 30 2 - Mission 19, 20 enemy
Ether Messiah Drone Air 450 24 11 8 30 2 - Mission 19, 20 enemy
Executioner Mech Drone 500 27 11 8 30
Fire Godzilla Drone Air 550 29 11 8 30 2 -
Gamera Drone Air 550 28 11 8 30 2 -
Golden Slayer Drone 475 24 11 8 30 2 Mission 19, 20 enemy
Great Shogun Mech Drone Air 450 25 11 8 30 2 Mission 19 enemy
Gunner Drone ? 235 24 8 8 30 Summoned by Drone Master
Heal Drone ? 375 Heal 18 10 9 30 Summoned by Drone Master
Hyper Blazer Drone Air 425 24 11 8 30 2 - Mission 19, 20 enemy
Immplator Bot ? Summoned by Drone Master 2.0
King Kong Drone Air 550 28 11 8 30 2 -
Liquid Mech Drone 450 26 11 8 30 Mission 19, 20 enemy
Massive Cannon Drone 450 26 11 8 30 2 Mission 19, 20 enemy
Massive Gunner Drone Air 550 28 11 8 30 2 -
Nemesis Drone Air 400 24 11 8 30 2 - Mission 19, 22 enemy
Phalanx Bot ? Summoned by Drone Master 2.0
Pharaoh Mech Drone Air 450 25 11 8 30 2 -
Prime Automech Drone 450 25 11 8 30 Mission 22 enemy
Rune Golem Drone Air 425 24 11 8 30 2 - Mission 19, 20 enemy
Supressor Gunner ? Summoned by Drone Master 2.0
Tesla Drone ? Summoned by Drone Master 2.0
Ultra-Mech Drone Air 400 24 11 8 30 2 - Mission 19 enemy
Viking Core Bot Drone 400 24 11 8 30 Mission 19 enemy
2-Head Frostfire Draggy Air 475 26 11 8 30 2 -
Black Draggy Air 450 27 11 8 30 2 (1: Missiles)
Blue Draggy Air 400 24 11 8 30 2 - Mission 18 enemy
Blue Steel Draggy Air 450 27 11 8 30 2 -
Camu Draggy Air 425 26 11 8 30 2 (1: Missiles) Mission 18 enemy
Electric Draggy Air 475 24 11 8 30 2 -
Forge Dragon Draggy Air 450 26 11 8 30 2 -
Metal Draggy Air 410 25 11 8 30 2 (1: Missiles) Mission 18 enemy
Nebular Dragon Knight Draggy Air 250 18 10 8 30 2 -
Nebular Dragon Rider Draggy Air 200 16 10 8 30 2 -
Red Draggy Air 390 22 11 8 30 2 - Mission 18 enemy
Red Mercury Draggy Air 450 26 11 8 30 2 -
Andromeda Spaceship Baz 900 34 10 6 40 3 (2: Energy charge, Capture) An Aircraft unit grouped as a Bazooka; Entry doubled in the "Bazookas" table
Nebular Bicopter Air 750 31 10 8 40 2 (2: Bombs, Missiles) Mission 21 enemy
Nebular Dragon Knight Inf 800 32 10 10 35 2 2: Flames, Draggy An Aircraft unit grouped as Infantry; Entry doubled in the "Infantry" table; Mission 21 enemy
Nebular Dragon Rider Air 725 30 10 10 35 2 2: Beams, Draggy Mission 21 enemy
Red Baron Air 675 29 11 10 35 3 1: Missile then unreachable
Siege Striker Air 1500 400 15 4 180 4 - While its name suggests it is a siege unit, its Attack power is effective against both buildings and units.
Space Airship Elf Air 750 32 10 10 40 3 2: Ray, Energy bomb
Space Elf Cruiser Air 1000 35 10 8 35 3 2: Machinegun charge, Rockets
UFO Air 900 38 8 10 35 2 1: Capture unit (1000-2000 damage) Healed by Medics
Viking Airship Air 700 29 10 10 35 3 (1: Laser) Healed by Medics
Viking Airship Outsider Air 275 15 9 8 35 3 (1: Laser)

Division Unidentified UnitsEdit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
Xplosive Beast 300 18 9 5 35
Bear Ridda 450 26 1 7 35
Xplosive Beast Boss 850 30 9 3 35 Mission 16 enemy
Viking Axeman 200 21 1 6 35 1
Viking Sniper 500 75 15 5 180 2 2:
Big Laser Viking 800 35 9 5 35 2
Kamikaze 100 500 1 8 1 - Suicide bomb, Mission 20 enemy
Space Paladin Elf 800 36 2 6 30

Non-Combat Units Edit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
Worker 1 Lab 25 6 1 5 35 1 -
Worker 2 Lab 30 6 1 5 35 1 -
Worker 3 Lab 35 6 1 5 35 1 -
Worker 4 Lab 40 6 1 5 35 1 -
Fireman Lab 40 3 3 7 35 1 - To fix buildings
Medic Hea 110 Heal 8 1 6 60 1 - To heal living units, with some exceptions
Engineer Hea 120 Heal 10 2 5 60 1 - To repair mechanical units, with some exceptions
Truck 1 Veh? 200 - - - - Capacity: 4; Neighbors' help arrives in these trucks
Truck 2 Veh 250 - - - - Capacity: 6; In the player's team in Mission 6
Ship Nav 500 - - - - Capacity: 6; In the player's team in Mission 7, 11, 14
Zodiac Nav? 300 0 6 6 35 - A rubber boat In Mission 10 which CANNOT move!
Special Spy Air? 50 10 5 3 35 - - A hot air balloon used for spying enemy territories

Animals Edit

Unit Div Life Att Rng Spd Delay Pop Special Powers Note
King Kong Ani? 9999 1000 5 10 10 5 Immune To Bullet, Hulk Smash It reported die because it loved a human bitch, Shot to death by airplane :'(
Wild Elephant Ani? 100 10 1 4 25

See also Edit

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